![]() ![]() Some heroes don't seem to have the same availability of accuracy bonuses at all levels via their own set of trinkets and so on. The Leper is always going to need a bigger set of accuracy buffs just based on the idea he hit's like a truck but It's hard for him to see the enemy over that massive sword of his. Obviously, that's a pretty big question and it doesn't cover the fact that you'll see differences in hit rates based on character roles and positions. Heroes are also affected by different quirks or diseases. The thing is that trinkets apply both positive and negative effects. Each stat can be painted gray (means that stat has no effects), yellow (stat is improved) or red (stat is worsened). ![]() You should improve it to develop your characters. Anyway, the question: What do you feel is the total bonus to Accuracy you would want on your hitters for each Tier (or even Level) of the Heroes as they go from Short Ruin's crawls to the Darkest Dungeon itself? There are 7 base stats in Darkest Dungeon. Would personally prefer they'd gone back to +12 with a +5 or 6% Crit rate for that -8 Dodge malus, but meh. Bit of a question for that collection of experienced players that have a bone deep understanding and hunger for the mechanics crunch (the 'meta') of ' Darkest Dungeon.' The Focus Ring nerf at +10 Accuracy is still a nice boost, I'm pretty sure prior to the much wider June Patch for CoM that Focus Ring was something like +12 ACC and +1% Crit for -8 Dodge. ![]()
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